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{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
When this creature enters, you may sacrifice another nonland permanent. When you do, this creature deals 2 damage to any target.
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
This land enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)...
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
This land enters tapped.
{T}: Add {U}, {R}, or {W}.
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Whenever one or more Officers you control deal combat damage to a player, you draw a card and create a 1/1 red Officer creature token. {2}, Tap an untapped creature...