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'Add {R} for each tapped land your opponents control.
Flash When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1...
'Trample, haste
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Add {R} for each tapped land your opponents control.
'Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1...
'Trample, haste
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
'Trample, haste
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
'At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
{T}: Add {C}{C}.
'Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
'Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1...
'Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other...
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. •...