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'Flying
When this creature enters, you gain 1 life for each creature you control.
'Flash First strike, vigilance Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn. If this creature would deal combat damage to a creature,...
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it...
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
'Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
'Flying, protection from each color
'{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
'Flying
'Cast this spell only if you've cast another spell this turn.
Flying
'Flying
You can't lose the game and your opponents can't win the game.
'You gain 7 life.
'Defender, flying (This creature can't attack, and it can block creatures with flying.)