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'Flying, first strike, vigilance, trample, haste, protection from black and from red
Flying
When this creature enters, exile target player's graveyard.
At the beginning of combat on your turn, creatures you control with flying get +1/+1 and gain vigilance until end of turn. Whenever one or more attacking creatures you control...
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until...
'Flying
When this creature enters, exile target player's graveyard.
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying
When this creature enters, destroy target permanent.
'Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
'Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Flying
When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.