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Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of...
'Exile target creature or enchantment.
'Other creatures you control get +0/+1.
'Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
'Exile target creature or enchantment.
'Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
'Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
'Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
'Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
'Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
'{TK}{TK} — {T}: Exile target card from a graveyard. {TK}{TK}{TK} — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has...
'You gain 3 life for each creature attacking you.