Sort by:
'Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control...
'Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
'Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your...
Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana...
'Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.)
Flying
'Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As...
'{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do,...
'{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do,...