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Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Order - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents...
Fury - Spell [Action] (Play on your turn or in showdowns.) Give a unit [Assault 2] and [Ganking] this turn. (+2 {M} while it's an attacker. It can move from...
Fury - Spell
Kill a gear. Its controller draws 2.
Chaos - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless...
Mind - Spell
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. If its Might is less than another friendly unit's, its Might becomes the...
Order - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Give two friendly units...
Order - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 {M} this turn.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Calm - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Buff a friendly unit. Buffs give an additional...
Order - Spell
[Action] (Play on your turn or in showdowns.)
Play four 1 {M} Recruit unit tokens. (They can be played to your base or to battlefields you control.)