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'This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still...
'Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
'This enchantment enters with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this...
'{5}, {T}: Discard a card at random, then draw two cards.
'Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
'Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
'Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying, first strike...
Trainer - Supporter Shuffle your hand into your deck. Then, draw a card for each card in your opponent's hand. You may play only 1 Supporter card during your turn...
'Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap...
Trainer - Item
Put a Basic Pokémon from your discard pile onto your Bench.
You may play as many Item cards as you like during your turn (before your attack).
'Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible...
Pokémon - Basic HP: 60 Cotton Guard 10: Fairy | During your opponent's next turn, this Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance). Weakness: Metal...