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'Exile target black or red permanent.
'You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
'This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still...
This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still...
'You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
'{2}, {T}: Add one mana of any color.
Pokémon - Stage 1 HP: 100 Rollout 20: Water Ice Ball 90: Water, Colorless, Colorless, Colorless Weakness: Metal ×2 Retreat Cost: Colorless, Colorless, Colorless Flavor Text: It has a very...
'Return target creature card from your graveyard to the battlefield.
'Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
'You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
'Whenever you gain life, put a +1/+1 counter on this creature.
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. Search your library for a creature card with mana...