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From $23.75
'{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
From $2.25
'First strike
As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
From $1.75
'Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect...
From $65.00
'Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or...
From $41.75
'{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
From $131.75
'Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
From $3.25
'Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
From $1.00
Flying, first strike, lifelink Crew 3 Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token...
$0.75
'Black creatures you control can't be blocked this turn except by black creatures.
From $60.25
'{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
From $3.25
'Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that...
$33.29
Our high-quality, affordable, read-to-play plastic miniatures ForcePacks are the heart and soul of BattleTech. Each re-imagined miniature retains the core of each 'Mech's identity grounded in the original artist expression...