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'Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
'Creatures you control get +1/+1 until end of turn.
'{T}: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play...
'Creatures you control get +1/+1 until end of turn.
'Creatures you control get +1/+1 until end of turn.
'{T}: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play...
'This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}....
'Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
'Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
'Creatures you control get +1/+1 until end of turn.
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.