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From $12.50
'Permanents you control gain hexproof and indestructible until end of turn.
From $1.75
'Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield...
$45.05
This multipart plastic kit comprises 83 components to build two Mastodon Super-heavy Assault Transports, hulking vehicles for your Legiones Astartes armies in games of Legions Imperialis. This kit also contains...
From $46.75
'Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals...
From $0.25
'Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain...
From $14.50
'Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures...
From $17.75
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast...
From $1.00
'Creature tokens you control have haste. Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until...
From $0.75
'Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature...
$33.84
Rifle vehicles deliver firepower at any range to ensure flexibility on any battlefield. Meanwhile, command vehicles bring a combination of protection, firepower, and presence that can seize victory form defeat.Plastic...
From $2.25
'Haste
Jurin must be blocked if able.
Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.