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'Lifelink, vigilance, first strike At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks....
The Lannisters spare no expense when it comes to outfitting their troops. Even the regular line soldier has the finest in arms and armor. So, when it comes to a...
'Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
As dedicated front-line units, the Rose Knights in service to King Renly come heavily armed and armored in the finest plate and brightest green that Renly’s extensive purse allows. Hard...
'Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
'When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
'Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
'First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
'First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
'Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
'Flying
Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)
'Whenever another creature you control enters, each opponent loses 1 life.