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'Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{W} (Rather than cast this card from your hand, you...
'First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
'Vigilance (Attacking doesn't cause this creature to tap.)
'First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
'Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
'Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
'When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
'Vigilance
When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
'This creature can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
'First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
'Protection from white
{B}: This creature gains first strike until end of turn.
{B}{B}: This creature gets +1/+0 until end of turn.
'First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)