Sort by:
'Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As dedicated front-line units, the Rose Knights in service to King Renly come heavily armed and armored in the finest plate and brightest green that Renly’s extensive purse allows. Hard...
'Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
'Protection from red
'Flying
Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)
'Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
'When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
'Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
'Convoke When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among...
'{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
'Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it...
'Convoke When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among...