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Mind - Unit [Hidden] (Hide now for {RR} to react with later for {0}.) When you play me, give a unit -2 {M} this turn, to a minimum of 1...
Mind - Unit You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your...
Menace Whenever you face a dilemma, you may pay {B}. If you do, return this card from your graveyard to your hand. (You face a dilemma as you choose one...
Mind - Unit
(I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 {M} this turn, to a minimum of 1 {M}. Draw 1.
Mind - Unit
[Tank] (I must be assigned combat damage first.)
When you play me, draw 1.
Mind - Gear
{E}: [Reaction] — Pay any amount of {RR} to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
Mind - Unit
Discard a gear, {1}, {E}: Deal 4 to a unit at a battlefield.
Mind - Spell
[Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Mind - Legend When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory...
Mind - Unit
[Deathknell] — Draw 1. (When I die, get the effect.)
Mind - Spell
Ready up to 4 units, gear, and/or runes.