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Mind - Spell
[Action] (Play on your turn or in showdowns.)
Deal 6 to a unit at a battlefield.
Mind - Unit
When I attack or defend, give an enemy unit here -2 {M} this turn, to a minimum of 1 {M}.
Mind - Unit
Mind - Unit
When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -10 {M} this turn.
Mind - Gear
This enters exhausted.
{E}: Empower another gear. (It becomes Empowered if it's not already.)
Mind - Unit
When you use an activated ability of a gear, give me +1 {M} this turn.
Mind - Gear
{E}: Give a unit -1 {M} this turn, to a minimum of 1 {M}.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 3.
Mind - Gear
When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Mind - Unit
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.