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'{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one...
'{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the...
'Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your...
'{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one...
'{W}, {T}: You gain 1 life.
'Enchant land
When this Aura enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
'Kicker {W} (You may pay an additional {W} as you cast this spell.)
When this creature enters, if it was kicked, destroy target artifact or enchantment.
A dwarven shock force that breaks away from the traditional defensive stereotype,acting as a living offensive projectile. • Position Breaker: The Battering Rams command ability allows them to evictentrenched defenders from...
Its design is built around a contradiction: it is ostensibly unstoppable yetstructurally fragile due to its extremely low morale. It introduces a highly aggressiveresurrection mechanic. In Mounthaven, where units tend...
'{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one...
'Enchant land
When this Aura enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
This land enters tapped. {T}: Add {G}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ |...