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'{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one...
'Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
'Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
14 cards per pack, 30 packs per box, 6 boxes per case Play Boosters are the best way to discover what Magic: The Gathering has to offer; they're perfect for building decks,...
'Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
'When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior,...
'{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one...
'{W}, {T}: You gain 1 life.
'Equipped creature gets +1/+1 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
This land enters tapped. {T}: Add {G}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ |...
'All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.