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'{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one...
'Enchant land
When this Aura enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
This land enters tapped. {T}: Add {G}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ |...
'When The Grey Havens enters, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
'This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
'Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your...
'{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the...
'This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Show your school pride before release day! Attend a Prerelease event for a Prerelease Pack and be one of the first to choose your school and uncover the secrets of...
'Enchant land
When this Aura enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Location
Ink: Emerald
Cost: 1
Willpower: 6
Lore: 0
Revitalizing Waters: Characters get +1 {Strength} and +1 ⛉ while here.
'When The Grey Havens enters, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.