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Scorched Ruins magic-card Wizards of the Coast
From $37.25
'If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add...
Boiling Seas magic-card Wizards of the Coast
From $2.75
'Destroy all Islands.
Lotus Vale magic-card Wizards of the Coast
From $25.00
'If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add...
Doomsday magic-card Wizards of the Coast
From $6.00
'Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded...
Winding Canyons magic-card Wizards of the Coast
From $21.00
'{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.
Wasteland magic-card Wizards of the Coast
From $25.75
'{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
Paradigm Shift magic-card Wizards of the Coast
From $5.50
'Exile all cards from your library. Then shuffle your graveyard into your library.
Mana Web magic-card Wizards of the Coast
From $10.50
'Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Fervor magic-card Wizards of the Coast
From $3.25
'Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Vhati il-Dal magic-card Wizards of the Coast
From $0.75
'{T}: Until end of turn, target creature has base power 1 or base toughness 1.
Dirtcowl Wurm magic-card Wizards of the Coast
From $1.00
'Whenever an opponent plays a land, put a +1/+1 counter on this creature.
Jet Medallion magic-card Wizards of the Coast
From $15.75
'Black spells you cast cost {1} less to cast.