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Flash magic-card Wizards of the Coast
From $2.25
'You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by {2}.
Infernal Contract magic-card Wizards of the Coast
From $1.00
'Draw four cards. You lose half your life, rounded up.
Fire Diamond magic-card Wizards of the Coast
From $0.75
'This artifact enters tapped. {T}: Add {R}.
Teferi's Realm magic-card Wizards of the Coast
From $1.25
'At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated...
Snake Basket magic-card Wizards of the Coast
From $1.00
'{X}, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
Mana Flare magic-card Wizards of the Coast
From $1.00
'Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Necromancy magic-card Wizards of the Coast
From $15.75
'You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices...
Helm of Awakening magic-card Wizards of the Coast
From $1.75
'Spells cost {1} less to cast.
Squandered Resources magic-card Wizards of the Coast
From $68.75
'Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Desertion magic-card Wizards of the Coast
From $1.25
'Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Undiscovered Paradise magic-card Wizards of the Coast
From $21.50
'{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.