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'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
'Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'First strike
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.