Sort by:
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
'Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
'Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.