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Calm - Unit
[Deflect]
When you choose or ready me, give me +1 {M} this turn.
Calm - Legend
{4}, {E}: Play a ready 3 {M} Sprite unit token with [Temporary]. This ability costs {1} less for each friendly unit with [Temporary].
Fury - Gear
{E}: [Reaction] — [Add] {FR}. (Abilities that add resources can't be reacted to.)
Calm - Unit
[Deathknell][>] If I died alone, draw 1.
'When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared....
Body - Gear
{E}: [Reaction] — [Add] {BR}. (Abilities that add resources can't be reacted to.)
Fury - Legend
Your Mechs have [Shield]. (+1 {M} while they're defenders.)
Calm - Legend
[Action] {E}: Give a friendly unit [Tank] this turn.
Calm - Unit
When I hold, if there is exactly one other unit you control here, draw 1.
Fury - Legend When you play a spell, if you spent {4} or more, you may banish it. Then, if there are four spells banished with me, put each in...
Calm - Legend
When you play a unit, gear, or activated ability with Energy cost {7} or more, you may exhaust me to ready up to 2 runes.
Body - Unit
[Hunt]
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.