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Artifact creatures you control have "{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source."
Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this artifact enters, exile target nonland...
You don't lose the game for having 0 or less life. At the beginning of your end step, you lose 3 life and draw a card. Then if your life...
Flying, vigilance
Whenever you face a dilemma, put a +1/+1 counter on this creature. (You face a dilemma as you choose one or more modes for a spell or ability.)
Seek out — Whenever you draw your second card each turn, create a token that's a copy of another target creature you control, except it isn't legendary, it's an Illusion...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Each player draws a card. This Saga deals 2 damage...
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality...
Vigilance, haste
{1}, {T}: You and target opponent each draw two cards.
You can't sacrifice Treasure tokens.
At the beginning of each upkeep, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Menace Battlefront — Whenever this creature attacks, goad up to X target creatures, where X is the number of opponents you attacked this turn. (Until your next turn, those creatures...
When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle. Station 8+ | Flying Whenever H.M.S. Bounty deals...
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.