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Seek out — Whenever you draw your second card each turn, create a token that's a copy of another target creature you control, except it isn't legendary, it's an Illusion...
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
When Grilka enters, gain control of target creature an opponent controls until end of turn. Untap it. Until end of turn, it gains trample, haste, and "Whenever this creature deals...
({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Whenever another historic permanent you control with mana value 3 or greater enters, draw a card. (Artifacts, legendaries, and Sagas are historic.) Seek out — Whenever you draw your second...
Vigilance, trample {2}, {T}: Surveil 2, then you may reveal the top card of your library. Draw a card if it's an artifact card. If you don't draw a card...
Seek out — Whenever you draw your second card each turn, you gain 4 life.
When Grilka enters, gain control of target creature an opponent controls until end of turn. Untap it. Until end of turn, it gains trample, haste, and "Whenever this creature deals...
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
Klingons and Warriors you control have vigilance. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an...
Whenever McCoy or another Doctor you control enters, put a +1/+1 counter on each creature you control.
Creatures you control with counters on them have lifelink.