Sort by:
'{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.
Channel — {5}{B}{B}, Discard this card: Target player discards four cards. Activate only as a sorcery.
Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact...
Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact...
'Devoid (This card has no color.)
Haste
At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.
'Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your...
'At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, this creature deals 1 damage to that player.
'You may cast this spell as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it...
'Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to...
The smallest opening is enough to invite the presence of these foul beasts. They can pour through keyholes and under doors as they flow towards their food. Needlefangs form a...
Shadowhounds are huge, black, twin-headed canines, with gnashing jaws and fur matted with vile ectoplasm. Hunting in packs, those lucky enough to escape these beasts can still hear the howling...
The beginnings of a Nightstalker invasion are proceeded by nightmares and paranoia. Even a small concentration of these victims is enough to open up a crack in reality for a...
'When Ezuri enters, you may pay {3}. If you do, proliferate twice.
Whenever you proliferate, draw a card.