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'Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to...
'Flying
{R}: This creature gets +1/+0 until end of turn.
{R}: This creature gains first strike until end of turn.
{R}: This creature gains haste until end of turn.
'This creature must be blocked if able.
When this creature dies, you gain 1 life for each creature that died this turn.
'Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum,...
'Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
'Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
'At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, this creature deals 1 damage to that player.
'Defender
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.
'You may cast this spell as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it...
'{4}{U}: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party...
'Flying
{R}: This creature gets +1/+0 until end of turn.
{R}: This creature gains first strike until end of turn.
{R}: This creature gains haste until end of turn.
'Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)