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'When this creature enters, you gain 1 life.
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
'Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
'Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
'{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
'Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
'At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
'At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
'When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn. (It can't...
'{1}: Target creature you control has base power and toughness 7/7 until end of turn.
'At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
'At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.