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Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Permanents you control gain hexproof and indestructible until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy up to one other target artifact or enchantment. II, III —...
Creatures you control have haste. When this enchantment enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield tapped and the...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Assimilate target nonartifact creature an opponent controls. (Gain control of it and...
When this Equipment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from...
Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card.
Federation — At the beginning of combat on your turn, draw a card for every five creature types among non-Borg creatures you control. If you draw three or more cards...
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. •...
Trample
When this creature dies, it deals 1 damage to any target.
Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on target creature.