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Pokémon - Basic, Radiant HP: 90 Radiant Pokémon Rule: You can't have more than 1 Radiant Pokémon in your deck. Ability - Big Match: As long as this Pokémon is...
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw...
Trample, reach
Exhaust — {6}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by...
Vigilance {T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. Exhaust — {10}{R}{G}: Put any number of permanent cards...
Mind - Gear
When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Haste Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control...
Trample, reach
Exhaust — {6}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's...
Mind - Spell
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
Double strike, vigilance, haste Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) Exhaust — {U}, {T}: Draw three cards. Exhaust —...
Order - Spell [Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 {M} or less. If it was an enemy unit, play a...