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Fury - Legend
When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ {M}.)
Fury - Legend
When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Mind - Spell
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) Whenever you activate an exhaust ability, return this card from your graveyard to the...
Calm - Unit
When you play me, ready or exhaust a legend.
Order - Gear When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main...
Calm - Legend
When you play a unit, gear, or activated ability with Energy cost {7} or more, you may exhaust me to ready up to 2 runes.
Inside this 32-page softcover magazine, you'll find:– Blood Bowl Sevens: The History: A deep dive into the Sevens format, including its origins, initial reception, and The Super Sevens Showdown!– The Rules: Learn how the...
Haste
Exhaust — {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Colorless - Battlefield
When you hold here, you may channel 1 rune exhausted.
Mind - Unit
When you play me, you may kill a gear with Energy cost no more than {1}. If you do, play a Gold gear token exhausted.
Colorless - Battlefield
When you hold here, each player channels 1 rune exhausted.