Sort by:
'When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
'Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
'Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {3}
'When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
'Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X...
'Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the...
'Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the...
'Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever equipped creature deals combat damage to a player, you may draw a card. Equip...
'{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If...
'Paradox — Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card....
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
'Whenever an opponent casts a spell, that player mills two cards.