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'Enchant legendary creature
Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
'Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much...
'If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}...
'Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls...
'If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}:...
'If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere,...
'If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere,...
'If this card is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
'If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}...
'Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls...
'If this card is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature you control enters, you...
'Deathtouch, lifelink
{T}: Add one mana of any color.