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'Defender (This creature can't attack.)
Flying
'Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
'Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost...
'Defender, flying (This creature can't attack, and it can block creatures with flying.)
'Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies,...
'Defender (This creature can't attack.)
'Defender (This creature can't attack.)
When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
'Defender (This creature can't attack.)
{U}: This creature gets +1/+0 until end of turn.
Defender
Other permanents you control have indestructible.
'Defender (This creature can't attack.)
{U}: This creature gets +1/+0 until end of turn.
'Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage...
'Defender
When this creature enters, draw a card.