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If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps,...
Choose one —
• Use the Relic — Target creature gets +3/+2 until end of turn.
• Destroy the Relic — Destroy target artifact.
When this creature enters, mill three cards. Then return a land card from your graveyard to your hand. If you can't, create a Treasure token. (To mill three cards, put...
{T}: Add {C}{C}. Activate only if you control five or more lands.
Defender
{4}, Sacrifice another nontoken creature: Return that card to the battlefield under its owner's control at the beginning of the next end step.
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
When this enchantment enters, create a number of 2/1 red Klingon Warrior creature tokens with haste equal to the number of opponents you have. Creatures you control have melee. (Whenever...
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create...
When Gwyndala enters, create a colorless Equipment artifact token named Neuroflux Heirloom with "Equipped creature gets +1/+1" and equip {2}. Attach it to Gwyndala. {2}: Each Equipment token you control...
Historic creatures you control have flying. (Artifacts, legendaries, and Sagas are historic.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target nontoken artifact or creature. II — Investigate....
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to target creature an opponent controls. At...