Sort by:
Order - Spell This costs {2} less if you choose a Bird, Cat, Dog, or Poro. Play a unit with cost no more than {2} and no more than {RR}...
Mind - Unit
[Backline]
Your [Temporary] effects at my battlefield don't trigger.
Fury - Legend
When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Mind - Legend
[Reaction][>] {E}: [Add] {1}. Spend this Energy only during showdowns.
Mind - Legend
[Reaction][>] {E}: [Add] {1}. Spend this Energy only during showdowns.
Body - Spell
[Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 {M} this turn. When it wins a combat this turn, gain 2 XP.
Calm - Legend
{4}, {E}: Play a ready 3 {M} Sprite unit token with [Temporary]. This ability costs {1} less for each friendly unit with [Temporary].
Order - Unit
[Assault]
[Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead.
Body - Unit
[Weaponmaster]
Fury - Legend
{1}, {E}: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.
Mind - Unit
When I conquer, play a Gold gear token exhausted.
Mind - Spell
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")