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'Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
'When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card.
'Ward—Discard a card. Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1...
'Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
'When this creature enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.
'This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
'As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with...
'When this creature enters, you may return target creature card from your graveyard to your hand.
'At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
'As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then...
'Each land is a Swamp in addition to its other land types.
'Return to your hand all cards in your graveyard that you cycled or discarded this turn.