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'Protector — Other artifact creatures you control have hexproof.
'({T}: Add {B} or {G}.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
'Flying
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
'Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card...
'Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
'When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card.
'Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
'At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast...
'Flying, protection from white
When this creature enters, return target blue or red creature card from your graveyard to your hand.
'At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this...
'At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.