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'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with...
'Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)
'You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
'Flying
Vigilance (Attacking doesn't cause this creature to tap.)