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You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library....
Reach
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
This land enters tapped.
{T}: Add {U}, {R}, or {W}.
Equipped creature gets +1/+1. Whenever equipped creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Equip {1} ({1}: Attach to...
Flying, vigilance
Whenever you face a dilemma, put a +1/+1 counter on this creature. (You face a dilemma as you choose one or more modes for a spell or ability.)
({T}: Add {R}.)
{T}: Add {C}. {4}{W}, {T}, Sacrifice this land: Create two 1/1 red Officer creature tokens. Create a tapped Planet land token named New Planet with "{T}: Add one mana of...
Whenever you attack while creatures you control have total power 8 or greater, target creature can't block this turn.
Strange new worlds — {6}, {T}: You may put a creature or Spacecraft card from your hand onto the battlefield. It enters with X additional +1/+1 counters on it if...
({T}: Add {R}.)
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn....
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.