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'Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
'Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip {2} or {B}
'Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip {2} or {B}
'{T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact...
'{T}: Create your choice of a Blood token, a Clue token, or a Food token. {3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact...
'This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
'Transguild Courier is all colors.
'Equipped creature gets +2/+0.
Whenever equipped creature dies, draw a card.
Equip {2} or {B}
'This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
'{T}, Sacrifice this artifact: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
'You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life...
'At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
{T}: Add {C}{C}.