Sort by:
'{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
'Flying
You can't lose the game and your opponents can't win the game.
'Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
'Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
'As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
'Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
'Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
'Flying
As long as this creature is attacking, defending player can't cast spells.
'Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
'Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}