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'Defender (This creature can't attack.)
'Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage...
'Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
'{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
'Defender
When this creature enters, draw a card.
'{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile this creature:...
'{R}: This creature gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it...
'{R}: This creature gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it...
'This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
'Destroy target artifact or enchantment.
Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
'Defender (This creature can't attack.)
{U}: This creature gets +1/+0 until end of turn.
'This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.