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'Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
'Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
'At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
'At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
The Riftbound - League of Legends TCG Proving Grounds box set contains everything you need to get started playing Riftbound! Designed for play with 2-4 players, Proving Grounds sets you...
'Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted...
'At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
'Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
'When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
'At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
'Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and...
'Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.