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'Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and...
'Defender (This creature can't attack.)
'{2}: Prevent the next 1 damage that would be dealt to you this turn.
'Target creature gets +3/+0 and gains trample until end of turn.
'Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
'Each creature you control with a level counter on it gets +2/+2.
'{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Skinchangers are able to take control of beasts of the forest and control them. Most can only control one at a time. Varamyr Sixskins, however, is so powerful, that it’s...
'Each creature you control with a level counter on it gets +2/+2.
'Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from...
'Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
'Destroy target land.