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'This creature can't be blocked.
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters...
'Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of...
'Whenever a Merfolk you control deals combat damage to a player, draw a card.
'This creature can't be blocked.
'Tap an untapped Merfolk you control: Target player mills a card.
'Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While...
'This creature can't be blocked.
'If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
'Other Merfolk and playtest creatures you control get +1/+1 and have townwalk. (They can't be blocked as long as defending player controls a Town.)
'{T}: Destroy target creature with islandwalk.