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The Journey Begins! Step inside the legendary world of Middle-earth in The Fellowship of the Ring: Trick-Taking Game! Work together to navigate the story of this cooperative card adventure, meeting new...
This creature can't block.
At the beginning of your upkeep, create a token that's a copy of this creature.
Equipped creature gets +1/+1. Whenever equipped creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Equip {1} ({1}: Attach to...
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your...
At the beginning of combat on your turn, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 white Tribble creature tokens with "This token can't...
At the beginning of combat on your turn, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 white Tribble creature tokens with "This token can't...
This creature can't block.
At the beginning of your upkeep, create a token that's a copy of this creature.
At the beginning of combat on your turn, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 white Tribble creature tokens with "This token can't...
Untap all creatures you control. If it's a combat phase, you may end the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the...
This creature can't block.
At the beginning of your upkeep, create a token that's a copy of this creature.
Exile two target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Flashback {5}{U} (You may cast this...
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)