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$0.25 – $0.50
At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice...
$0.25 – $0.50
Choose one — • Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Shoot...
$8.00 – $9.75
When Genesis Device enters, search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle. {3}{G}{G}, {T}, Sacrifice Genesis Device: Sacrifice any...
$0.25 – $0.50
When Spock enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the...
$2.25 – $2.75
Other creatures you control enter with an additional +1/+1 counter on them.
$0.25
Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.)
$15.50 – $19.25
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
$0.75 – $1.25
Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or more quest counters...
$0.25 – $0.50
Transporter Malfunction deals 3 damage to any target. Beam me up {3}{R}{R}{R} (You may cast this card from your graveyard for {3}{R}{R}{R} if you also return a creature you control...
$2.25 – $3.25
When Dr. McCoy enters, put a +1/+1 counter on another target creature you control. If another creature you control with a +1/+1 counter on it would be destroyed, instead remove...
$0.25
Trample
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.