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'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
For more than a century, two families of ghosts have been fighting each other to control the greatest mansions of the land. Claim manors and castles by sending your most...
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
'Return each creature that dealt damage this turn to its owner's hand.
'Return each creature that dealt damage this turn to its owner's hand.
'Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number...
'Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number...
1st Edition Printing 8 cards per pack, 20 packs per box, 6 boxes per case The story of Azoth continues in Mercurial Heart! Join the Grand Archive champions as they...
'Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number...
'This land enters tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them...